![]() ![]() ![]() Magilou is only good in caster lineups and those are rare encounters. Rest of the cast are way too situational. I thought the combat was good (I played for 100 hours lol). Have major gripes with many game systems and mechanics in this game. ![]() Last dungeon really showed me how much Tales needs to STILL evolve. Played on the highest difficulty possible for 95% of the game till the last dungeon where I put it on normal because of high mind-numbingly BS that dungeon consisted of with all the backtracking to get everyone's 3rd mystic artes. Marred slightly by some pacing problems.Ģ) Abyss - Great cast, great character development, fantastic antagonist crew, good story, interesting but flawed combat as they tried to experiment more with their 3-dimensional freedom of movementģ) Symphonia - Good cast, good character development, good emotional storyĤ) Vesperia - Great primary cast, supporting party members are kind of weak (I never liked Karol), final antagonist felt like an ass pull out of nowhere, some great story twists, It's:ġ) Berseria - Beyond great cast, good character development, good antagonist fun combat, good emotional story, good supporting characters. It'll be interesting to see how it ties in to Zestiria.įinal score? 8.5 or so. The 2nd to last boss just spammed bullshit AOE spells repeatedly on Hard.Īnyway, the ending was ok, not spectacular. I had to take the difficulty down from Hard to Normal (I didn't try moderate, but I probably should have. There's probably a few more hints that I've forgotten, but if they decide to stay in this world it seems like we'll be going back even further into the past.įinally beat the game last night at 96 hours. Both seem to have some sort of connection to the old Hyland Kingdom and the Lady of the Lake (I think? I was expecting Lailah to appear in Berseria to be honest). Both appear to have some sort of connection to the unseen Northern Continent where Siegfried's gun was found and where Rokorou and the Rangetsu are from (?) They swore an oath that they couldn't return to the Heavenly Realm until they had saved humanity. Those who descended became known as Malak's and their rulers were the Four Empyrean. In the Ex-Dungeon it's said that some Seraphim descended from the Heavenly Realm in order to save humanity from malevolence. Siegfried is mentioned to have been the first Oracle, chosen by a Malak named Brunhild, back in an Age when Malak's chose humans. There seems to be quite a few 'hint's' that the next game could be a prequel? Again, either you expend needless time fiddling with skill matching, or just ignore it, which is an equally tedious affair. The farther I play, the less I really like the combat in this game. Plus, because this game changes the Zestiria system of making the 'first hit' in a combo the most vital(which ensures ANY attack following a weakness bonus will provide a similar effect, one of the better aspects of that system), you are really forced to have such a wide range of skills in Berseria ready to swap if you wish to always take advantage of getting the full 4-hit weakness bonus, which is tedious af! It literally has gotten to the point where I never touch a face-button outside of x anymore. This has the added benefit of evenly distributing experience to most all skills, which in turn gives passive bonuses anyway. I literally just spam the "do whatever" x-chain outside of bosses(where I do spend a moment setting up X-button skills to match weaknesses, but only for them). Yea, the arte selection is so situationally dependent on enemy makeup and affinities, that you can either just go with a basic load-out that groups skills based on elements/type on button chains(fire on square, winged on circle) or not even bother which has been my choice for most of my playtime. ![]()
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